By Monte Cook
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Extra info for A Guide to the Astral Plane (AD&D Fantasy Roleplaying, Planescape)
He snapped a few whispered commands to his bodyguards, promising unspeakable things if they should leave his side again. Even the elite white stormvermin seemed disturbed by some of the sadistic images he conjured. ” The fawning words were like a weasel’s whisper against Thanquol’s ear. The fur on his back crawled as though feeling the bite of a knife, but Thanquol forced himself not to break stride. In his 42 preoccupation with Vermisch, he’d forgotten about Kratch. He blamed the oversight on the warpstone dulling his mind.
He was reinforcing his fierce words, reminding Vermisch of where he was from and who he represented. Stalking onward to join the functionary, Thanquol watched Kratch from the corner of his eye. There was, of course, another, purely selfish reason for the display, and each time he saw Kratch’s face twist with revulsion Thanquol felt a little shiver of amusement tingle down his tail. The shop of Dr. Lucas Phillip Loew was an old half-timbered building that looked old enough to have been the birthplace of Magnus the Pious.
Loew looked away from the smugglers, returning his attention to the little bronze firepot and the iron bowl resting above it. He studied the way the heat played across the strange rock the criminals had brought him. The stone was like a sponge, absorbing whatever was inflicted upon it. That was in keeping with wyrdstone; the substance was notoriously hard to refine and smelt. Part mineral, part something else entirely, the weird rock had defied the best scholars of ten centuries to accurately classify.
A Guide to the Astral Plane (AD&D Fantasy Roleplaying, Planescape) by Monte Cook